Hey there everyone and welcome to the fourth part of my Kingdom Hearts Final Mix playthrough where I set out with Sora on his journey to become a master of the Keyblade. This isn’t strictly my first time playing this game, having played the original game on PlayStation 2, but this is my first time properly playing the Final Mix version of the game (on the PlayStation 4 re-release of the game), which includes new abilities, scenes, enemies, and more.
In my fourth stream of Kingdom Hearts Final Mix I make my way to the next world, Halloween Town, inspired by Tim Burton’s Nightmare Before Christmas. After taking in the wonderful redesign of our characters we team up with Jack Skellington as he tries to give the Heartless a heart, so that they can perform at his Halloween festivities. After sealing the keyhole there, we make our way to Neverland…or more precisely Captain Hook’s ship, because we don’t actually get to go to Neverland. We catch up with Riku, we finally see Kairi, and we gain a new ally an an awesome new power…
Until next time…buh-bye!
About Kingdom Hearts/Kingdom Hearts Final Mix
Kingdom Hearts is a Japanese Action-RPG video game developed by Square Enix (when it was still known as Squaresoft) in conjunction with Disney and originally released on PlayStation 2 in 2002. The game was later re-released exclusively in Japan several months later with enhancements as Kingdom Hearts Final Mix, which was eventually released world-wide as part of the PlayStation 3 collection Kingdom Hearts 1.5 HD ReMIX (with some other releases down the road afterwards).
In Kingdom Hearts you play as Sora as he searches for his friends Riku and Kairi after his world is swallowed up by the darkness. He gains the power to use the Keyblade, a weapon used to fight said darkness, and discovers that there are many other worlds out there. He is accompanied by Disney’s very own Goofy and Donald as he travels to these worlds, based on properties from Disney’s pantheon, including Alice in Wonderland, Hercules, and Aladdin. The game is played in the third person and uses staples from both action games and RPGs, with elements of platforming, shooters, and an emphasis on exploration.